It's easiest to flick them off to the left or right sides. Don't let them get close to Lisa because they can tear her apart pretty quick.
You can now use the helium tanks to turn into a man balloon and float over obstacles. Use them to get as far ahead as possible, and always go forward. Stay on the ground when you see the Krusty Burger to grab some burgers, then Homer Ball dash into that ramp to jump into the power lines ahead.
This'll take out Lard Lad for good. The aliens will also increase the frequency of their fireballs and double their health starting with the third wave. The third wave will be tough if you let it get too far down, so make sure you take out their front rows quickly and then pick off the remainder from one side to the other.
This race against time means you need to stay ahead of the moving cartridge as much as possible. Each target and lever that you see must be hit before the cartridge containing the 8-bit Simpsons reaches it. Your first character switch will be up ahead when you get to a lever. Pull it as Bart, then take Homer further to the right. Grab the burgers and then use the ramp to dash over the pit and land on a platform with a button on it. Now move Bart to the area ahead. Wait for the flame bursts to flash out and then jump on the pipes to get to a lever on a platform.
Pull it to switch over. Run to the right and jump onto the second pipe to find a helium tank. Float up and toward the right to get over the next set of flame bursts. Land on the red button next to the yellow gate to unlock it for Bart. The final stretch! Take Bart up the vents and past the platform. The final set of platforms will be more of those pink breakable platforms. Get across them quickly to reach the final lever below the furnace. Pull it to stop the machine and save all Simpsons involved.
Your weapon: Homer Ball. Your means of access: those ramps on the Mobbit houses. You'll have to jump onto the houses and then use the ramp to dash into the air and hit Selmatty. You should also learn to turn off Homer Ball in mid-air so that you land on another house and attack again quickly.
Eventually, Selmatty will fall down and give you a chance to attack on the ground. She'll fly up again and then you repeat the process. Keep it up until she flys away and the dungeon opens up. Destroy the wooden chests and then take down the wall ahead. Pick up a few Mobbits from the crates in the next area and use them to destroy the Morcs and their spawners.
Bring down the next wall to move on. Repeat this pattern of using mob members to destroy spawners and walls until you reach the Dungeon exit on the far right. The first key is revealed by destroying the spawners in the area to the right of the first yellow door. Go through the first yellow door and use your mob to take down each enemy and spawner along the way. Make sure you clear them all out.
Get to the end of the second area to find the yellow door. If you've cleared out all enemies and spawners you'll find the key next to the door. The third area is much the same, but smaller. Take down everything and then grab the key from the right side to exit this area.
The third rock will lift you up to a high platform. Head to the left and follow the red walkway past the Morcs. When you reach the Morcs jump over their arrows and beat them up. Go to the helium tank and get past the giant soldier statue.
Use the Homer Ball ramp just below to get down to the stone walkway below. Jump on the red button to lower the door on the left.
Get back to the red walkway and press the red button there to switch to Marge. Move Marge straight to the right side until you see the large chains hanging from the ceiling.
Get across the platforms and jump onto the dragon's snout. Drop Maggie in the tunnel to hit the switch, then jump back down and get across the dragon door. Jump into the exit to continue. This area plays just like the starting fight against Selmatty, except you have a much smaller area in which to avoid those fireballs. Do your best with those and keep attacking until she falls. Run up to her and beat on her. Rinse and repeat until she goes down for good. Sparkle Run up to the bonzai tree and jump on the red button.
Use the cloud platform to get across water and enter the Mr. Sparkle area. Eat some food and fight off the dirt sumo wrestlers until they're all defeated. Sparkle will emerge and explain that the land is in dire straits. It's up to you to clean up this town. Use the Hand of Buddha to lift her up to the first pink tower. Hop on the nearby lava rock and then onto the Hand of Buddha on the orange tower.
Use the new lightning ability to zap all of the fire sumos around the tower. Pick up the lava rock and place it on the vent in the lower-right corner.
As Homer, head to the right and jump onto the floating rock. Follow the pink towers to the left until you get to the helium tank.
Float up and to the right to continue into the mountain. Climb down the ladders to get to the underground area. Press the three red buttons to open the door on the left and continue. Move Lisa to the Hand of Buddha and then lift her up to the platform high above. Use the Hand of Buddha to lower each of the stalactites into position as a platform. Move Homer up the platforms and then up to the upper-right area where the key card and Jimbo are waiting. Choose it and watch Ratachu go down in defeat.
Beat up the ice sumos and then jump on the red button to switch to Lisa. Use the Hand of Buddha to move all of the fallen stalactite platforms into position on the left, then run across as Lisa. Pull the lever at the end to go back to Homer, then jump on the next red button to switch back to Lisa. Lift Lisa up to the next platform, and then use that Hand of Buddha to lower the stalactite on the left side. Move further to the left and move the crate under the ladder.
Now take Lisa into the left and get up the ladder. Pull the lever to switch back to Homer. Use Helium Homer to get up to the platform above, then head to the left.
Use the next helium tank and float up to the top, and then run to the right until you see Ralph. Climb up and prepare for battle. Focus on the attacks that cause more damage on the right side or bottom row and don't let up until the SUMMON attack is available. Use it to end the match. Run Homer to the tank and then float up to the upper-left corner to find a red button. Press it to switch back to Lisa. Use the moving cloud platforms to get up to the upper-left corner, then hop up to the Hand of Buddha.
Use it to bring down the rainbow bridges. That'll clear the path for Lisa to get up to the Airship. Use the Hand of Buddha up there to set up the purple crate. All that's left is to run to the left and pull the lever. Get Homer up to the Airship deck and use the floating cloud on the left to move up to the crow's nest. Beat up the sky sumos in the way and get to the crow's nest with the twins on it. Grab the key card to move on.
Keep it up until you can bring the Battling Seizure Robot into the fight. That'll be the end of the Dirty Donkey. Hop onto the second level of the fountain and grapple up to the top.
Jump across the columns on the right to find a lever. Get Homer to the other side and use Homer Ball dash with that ramp. Defeat the lawyer, then approach the buttons on the ground. Your goal here is to replay the first five notes in the theme song for The Simpsons. The order for the buttons is: Gray, blue, yellow, red, green. Run inside to continue. Watch out for more bees from the left and get to the next set of pencil platforms, then onto the columns. There'll be a grapple hook when you reach the final column but make sure to grab it quickly.
Float to the other side and make your way down the twisting hallway to find another large area. Head into it and take out the lawyers immediately as you see them. Hop up the sketchpads and follow the path to the left, up, and then to the right. Pull the lever on the right side, near the Weenie Barn, to switch to Homer. Get Homer across the water and float onto the Weenie Barn. Jump on the button to switch back to Bart. Use the vent over the Weenie Barn to get to the grapple hooks and platforms above.
Head to the left and as always get rid of the lawyers immediately. Jump onto the televisions and turn right to get across another coffee steam vent. Follow those television platforms to the right. Jump up to the top of the rabbit's ear to shoot the target. Use the new helium tank to get Homer up and over the rabbit's ear. Switch to Homer Ball to take out the lawyers, then hit the red button. Get Bart to the open gate. Great in most situations, but in this area they'll just cause you to fall into the pits below.
Head to the right and get those pesky lawyers out of the way. Wait for the pencil platforms to pop out and get across to the other side. Kill off the lawyers and then move up via grapple hook. Wait for the falling money bags to pass and then get across with the grapple hook. Hop onto the fence and climb your way along it until you're at the same level as the safes. Wait for the falling bags to stop and then jump to the left, although you'll also have to time your jumps to dodge the bees.
Continue up and to the right from there, then left along some more grapple hooks. Use the vent on the left to get to the top alongside a bunch of pencil platforms. Watch the pattern of the platforms for a bit, as well as the falling bags and bees.
When you feel confident you can cross make your way to the right. You'll need to stand on the top-right pencil to make the jump toward the climbing fence. Follow it and watch for obstacles until you get to the top of the safes. Those lead to a ladder on the left.
Get to the top and pull the lever. You now have to repeat that whole mess using Helium Homer. The first tank is on the right of the first level, and the second one is just to the left. Float up from there to find the next tank on the right. The tank after that is on the left.
From there, float past the safes and get up above them through the gap on the right side. Run along to the ladder to get to the top and continue.
The Bender and Zoidberg enemies can be defeated with one shot each, so it should be easy to get rid of them. They also give up plenty of ammo and hearts to keep you alive. Run left to right and keep up the assault until Groening gets to the door in the middle. Shut that door to defeat him. Take down the spawners and enemies and keep recruiting Homer clones until you've got the place cleared out. Use the clones to take down that sign, then cross over. Take out the kids and then climb up to the waterslide where you can send Maggie down the chute.
Cross the new bridge as Marge to move on. Get through the chocolate waters and keep going until you see the helium tank. Hit the red button first and then go to the right.
Go up and left again to find another dash ramp. That'll get you up to some cloud platforms. The first green block appears by pulling the first lever. A second green block appears when you pull the six levers on the left in a certain order. They are number from left to right, top to bottom: 4, 2, 6, 1, 3, 5 Use the second block to create more steps. Keep going along until you see the third lever, which reveals a third green block. Use these three green blocks to build the final steps up to the top-right corner.
It plays in two phases. Phase 1 requires you to pick up the umbrella with the Hand of Buddha and use it to block the lightning strikes from the storm clouds above. You can judge the order of the lightning bolts by looking at the clouds and moving the umbrella accordingly. You control Bart in Phase 2 of the attacks. Your goal is to aim up and shoot the slingshot to push the kite toward the yellow cloud.
Push it all the way into it to strike Franklin. Later Bart phases include attacks from the aliens that get in the way. You'll see platforms, trampolines, and columns as you go along. You can increase vent height by dropping a bit then pressing the button again to float. That'll give you a nice push up into the air. When you see the moving clouds you'll need to use them to move to the upper-right platform.
Turn left from there and follow the path to the end to reach an escalator to God's place. But, you'll have to do it several times. Conserve your health and use the slingshot to pick off enemies from afar. Get to the right and jump on the trampoline to get onto the easy chair. Run to the left. Get within range of God's stylus and shoot it. He'll knock you down and it's time for another go round.
Get rid of the street fighters in the way and go to the far right. Shoot the pop top on the can of Buzz Cola and use that vent to get back on the easy chair. Shoot the stylus again. The third time will involve the heavy ranged hitters: Morcs and lawyers. Keep with the slingshot strategy and work your way through the enemies until you're back on the armrest. Once you shoot it a third time you'll be done with the level and God will finally have to explain himself and the meaning of existence.
Well, the Simpsons' existence. You'll have to wait until you meet your own maker, buddy. Enjoy the ending and make sure to go back for the challenges, collectibles, multiplayer, or whatever freaky stuff you like to do with your video games. They allow you to earn a bronze, silver, or gold medal for each challenge. Each successive level gets more difficult than the last with objects floating faster each time.
Objects float more quickly with each passing level. The dolphins become more numerous with each wave. Each successive wave of aliens gets faster, more aggressive, and each alien's health doubles.
You'll need to use the dash move to reach it. You'll be on a long, flat platform with a ramp on the right side. Use a Homer Ball dash and jump at the end of the platform to fly far to the upper-right corner where there is a completely flat vertical wall. The bottle camp is floating in the air at the top of this wall. Fall down right on top of a cupcake trampoline and bounce toward the left where a bottle cap is floating just beneath the ramp. Clear the bunnies but do not fall down into the hole.
Instead, use Homer Ball dash and jump to cross the gap and land on a cupcake trampoline at the end. Use it to bounce up to the bottle cap floating near the ceiling over the hole in the ground. Grab it during the long glide from the left to the right. Use the platforms and vines on the right side of the statue to get to it.
Run past the brown brontosaurus to find a green skeleton. The coupon is floating just to the left of the green skull. Float down to grab the coupon floating above a green skeleton.
To get there, use the vent from the volcano to float onto the pterodactyl above, then zipline and jump across the pterodactyls on the left. Run toward the helium tank from the right side and jump at it.
Tap the X button to stay in the air and use the momentum from the run to reach the bottle cap in the air on the left side of the large pit. You must grab it before you step on the red button. Homer will automatically pick it up after Bart shoots the first target. You need to quickly run ahead as Bart and shoot the target underneath the canon before Homer runs to that point.
Use the trampoline hidden beneath the barrels to reach it. Use the dash move to speed up and then jump to the left. Use Homer Ball's dash to reach it. Use the ramp on the right side to Homer Ball dash to the left toward the bottle cap. You need to make your way through the area and get to the platform above the large DUFF billboard, then use Homer Ball dash to reach it. Use the sewer lid trampoline to reach it. Approach from the moving cart on the left side.
Use the zipline to the left of it to reach it. You'll need to press the red button below as Homer to activate a vent for Bart. Near the lever. Jump onto the platform above the billboard and glide to the left to find it.
Use the Hand of Buddha and those trees to build platforms toward the left. Activate the moving platform to reach it. You first need to set up a tall stump to use as a platform and reach it. The collectible is inside the contraption. Make sure to go in that direction when you're playing as Lisa. Lisa can reach her platform and then Bart can use the tallest one to glide to the platform on the left and grab the collectible.
Grapple up to the crane and use the ziplines to the left to get to a saw trampoline. Use that to get to the collectible. Get into the leafy platforms in the trees and look for a grapple hook point up in a high tree. Grapple up to it and swing to the right to grab the collectible. Make sure to go in that direction when you're playing as Bart. It's just past the first red lever. The next collectible is on a wall that was previously blocked by a yellow gate.
Run across the wooden bridge from the adjacent building. You'll get up there by using the Enlightenment Port to lift Lisa to the platform.
Use the purple platforms to the right to reach it. Use the Hand of Buddha just under the sheet music to move a purple crate under it.
Jump up and pull the lever, then cross the music notes. Use the missiles floating in the blood to get there. Use the Hand of Buddha to lift Lisa up to it. You have to jump there via the high platform in the middle of the room.
Use the grapple hook above to get to the collectible at the top. Use the grapple hooks to reach it. Head to the left. You get here after several grapple hooks to some higher platforms. Grapple up to the first high grapple hook, then swing across from one to the next toward the right side.
The collectible is on a small white platform. Butterfats during the Lard Lad battle. Use the ramp to reach it. You have to get to the Phineas Q. Butterfats roof by jumping on the stacked barrels on the left side, then use the helium tank to reach it.
You'll have to climb the ladder on the left side to get there. Weasel's building in the Lard Lad battle. Use the helium tank to float up there. You can reach it by using the helium tank. It's in the far left side of the area. You have to use the Homer Ball dash ramp to the left of the well.
Just Homer Ball dash and a ramp to get there. Use the helium tank from the bonzai tree to reach it. Use the helium tank to float to it. It appears when you beat up the sky sumo. Use the ramp to get to it. Use the helium tank near the Weenie Barn to get there. You'll grab it as you jump along the pencil platforms. Use the vents on the right to reach it. You have to get to the top of the tower to reach it. You need to use a vent and the moving cloud platforms to reach it.
Pull the lever and the bridge will extend, you are now Homer! First cross the bridge, pass under the statues legs, beating any guards in your way but DON'T jump on the pressure pad, just pass it and pick up the duff cap on top of the mini statue that is in half.
Now activate the pad. You are now Bart, Run along and jump on the blocks, going LEFT, you will have to glide to one of them, then climb the vines on the hall, jump off the roman helmet and onto the sword, kill the guard and get the koupon.
Straight away run off the brontosaur's back and get the koupon in front of the mini-T-Rex then back on the bronto's back, onto his head and glide onto the canopy jump onto the nearby pterodactyl and then over the mini-T-Rex, or onto his head for the koupon, then pull the switch to extend a tongue from the mini-T-Rex's mouth. You are now Homer. Climb the ladder and jump off the bronto's tail onto the tongue, then at the tar pit don't worry it's not real tar!
Kill any guards on the way and activate the pressure pad! You should now have unlocked the cliche "Pressure pads" You are now Bart.
Go right and glide on the draft onto the pterodactyl. Jump onto the pterodactyl to the left and go down the Zipline, continue left until you get the krusty koupon, then retrace your steps to the volcano and on that pterodactyl, go right and pull the lever and get ready for the first boss fight of the level! Straight when this area starts, turn around and get the krusty koupon, then go right, shooting the targets to let Homer proceed, as you can't go through the doors without him going first.
Ok pause the game just after the castle area as the is an important target here, while Homer is destroying the fence, run forward and hit the 2 targets, as the one under the cannon will release a duff token for Homer, then prepare for the boss fight!
As the fight goes on, you will see 3 doors with Homer, Kearney or Ralph behind them you must shoot the target underneath Kearney to hurt him, after about 5 hits he will fall, letting you leave.
In this next room, you must use the planets to get to the top, there will be a bit where you must use a small meteor to get to a ladder then climb the ladder onto Jupiter, then jump onto Saturn's rings. At this point there will be 2 planets, 2 flying saucers and 1 rocket.
Ok, this is all for: 1 koupon and the best spot to hit Jimbo. Jump onto the first planet, then onto the first flying saucer, slide down the Zipline then drop off of it right on top of the rocket, then use the rocket smoke to glide onto the second saucer.
While on the second saucer, get the krusty koupon, now for the boss fight! Ok, this fight is easy enough if you got the light bulb, either way, use the automatic slingshot hold A he is just above you so you will have to shoot up.
Jump on the pressure pad. You are now Bart, use the chimney draft to get on the giant beer pump, and use the cover to get launched, then use the bartman cape glide BCG from now on the get to the platform with the exchange student. Jump next to the lever and pull it. Get off the Das Pretzelhaus and go to where Otto was, knock him out and go right destroy the barrels and go up on the cover, onto the big beer tap, left for a Duff cap and right for a pressure pad. After the pressure pad has been used, you are now Bart.
Jump down, and use the cover on your right, as with homer, the taps are: left for a koupon, right for the pad, on top of the Das Bratwursthaus there is a koupon as well.
Afterwards go right to exit the area. After he's down, climb the ladder to your right and knock out the exchange student. Go left and up the next ladder, right and pull the lever. The chimney is now smoking, from the left-most side of this platform, jump left and use the BCG to get to the chimney.
Use the draft to go onto the above platform and jump onto the moving platform. Go right and use the Zipline to get a koupon, then go back to the chimney, platform and destroy the pinatas.
Go up all the ladders; activate Homerball at the right side of the top platform, the ball dash left and jump at the edge of the platform to get the three duff caps. In France, go right and knock out Barney and Bumble bee man, and use the pressure pad.
You are now Bart! Use the draft from the vent and get on the first level of the Eiffel tower go right and use the trampoline -NEW CLICHE- you should now have unlocked the cliche "Trampolines" to jump onto the back of the snail and get the koupon now go back left using the trampolines: on the left, use it to jump up to get the koupon, the onto the platform on the left for another koupon; then on the right for a high koupon, and to get on the highest platform on the Eiffel tower.
Pull the lever; remember that yellow platform under the first level of the tower? It now moves. Use that moving platform to go to the first level, then use a trampoline to get to the top and activate the pressure pad.
Turn into Homerball and use Ball dash to follow the trail of duff caps it is not necessary to jump while in ball dash and go right once on the Moulin Rouge. I've never been to Africa" - Bart. Go right and get the duff caps, then activate the pad. You are now Bart use the BCG on the bagpipes draft and get on the statues hand. Get rid of Willie and continue right. Use the Zipline to get to the lever, pull it.
Pass under the statues' legs, and use the bagpipes to jump up onto the beer tap, then onto the kangaroo's glove to get a cap, then use the pressure pad. Use the manhole cover on the right to get to the ladder, then activate the pressure pad.
You are now Bart. Turn left and use the bagpipe fumes to get the coupon, then go right and use the cover to get to the ladder where Homer is. When up there, go right and use the Zipline OR jump on the forked kangaroos for a small boost. Either way, you will get on top of a shack which says G'Duff use the lever here to deactivate the beer current.
Jump off onto the ground floor and go right, picking up the caps on the way. Use the boat to get across the gap, by now you might have low health, so until you get a checkpoint you will have to restart the area. You will meet Bart here, but go up the ladder and knock out Barney. Go left and jump on the pad. Climb the ladder and go left over the gaps. Knock out Wiggum and destroy the barrels above the ladder so you can go forward.
Instead use the BCG to get a koupon, then go back up and pull the lever. Go left past Wiggum and climb the ladder. When you get to the top, go left past Kearney and double jump OR ball dash over the gap when you pass the lever for a Duff cap. Then return to the top and go right, then use ball dash on the super meatball. Hopefully here you will have enough calories to do a few ball dashes. If not then this will take a small while there are 2 options: 1 - You already have enough calories: first use the cover to jump on the flagpole, then jump to get the cap on the left.
Then get back down, go forward and use the ramp to ball dash and hit the statue of liberty. Either way, for every hit, the flagpoles will change position. Oh yeah, and end the level.
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